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We've been getting occassional reports of apps written in 1.0 not showing when they correctly specify a content block for the profile surface. ex: <Content type="html" view="profile"> ... </Content> While we've...
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We are continuing to add new ways for users to engage with their Apps and Games on MySpace. Today we have added a shortcut to users’ Apps from the WebIM bar. All users by default have access to the WebIM bar, and it persistent at the bottom of their screen...
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We wanted to make you aware of some Game and App testing we’re doing in the Stream starting today. We’ve added Games filters so users can sort through the Stream based on the content they want to see. So, users that just want to see posts related to Games...
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A quick heads up that we have some planned network maintenance scheduled for tomorrow morning, June 15th. The maintenance window is from 7:00AM - 10:00AM (PST). We have scheduled it in the morning to minimize disruption. The impact during this window...
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Hopefully, most of you are taking advantage of our App Notifications feature. Anecdotally we hear that app notifications contribute to over 20% of traffic for games on MySpace, so if you’re not using this viral channel you’re missing out! Are your notifications...
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MySpace has some impressive partners that share our vision to provide tools and resources to help developers build engaging, fun, and profitable integrations with MySpace. Today, we're announcing the Developer Services program that will provide developers...
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As a part of our efforts to offer developers public real-time data to enhance their applications, we’ve added song and video plays to our Real-Time Stream. These are based on the Activity Stream spec . The song plays include metadata about the artist...
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As I discussed at GDC in March , we are focused on enhancing our social gaming platform and are deeply committed to helping developers of all sizes increase visibility for their games on MySpace. Today, we’re excited to introduce the MySpace Games Lab...
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By Bjorn Laurin , GM and VP, MySpace Mobile At MySpace, we’re committed to offering developers the building blocks and resources to create engaging apps and social games. Today, the company is announcing a new SDK for developers to integrate MySpace into...
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The ability to trigger and send invites to a user's friends is considered the most valuable viral channel for apps/games. In order to preserve the value of this mechanism and encourage authentic growth for apps, MySpace will soon be implementing daily...
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We have teamed up with Scoreloop, the worldʼs leading enabler of mobile social gaming, in order to allow game developers to fully exploit social networking in their own game development. Scoreloop allows developers to drive game discovery and increase...
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This has been an amazing year for OpenSocial. The spec group hammered out the full release 1.0 version of the OpenSocial specification, we cleaned up the APIs, and added a templating system. MySpace launched a major revision of the open platform with...
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Now that we've launched OpenSocial 1.0, we're here to help educate all you developers with how to use it. One of the most common patterns we see among app developers is HTML fragment loading from an external site. There's a new wiki page outlining...
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Starting Thursday, April 15th, Myspace will be changing the way apps display on the user home page. We will be piloting this new format for a week, and we would love your feedback . Our goal is to achieve a more efficient use of space on this page by...
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OpenSocial 1.0 is now live on the MySpace Developer Platform! Lots of hard work in the public OpenSocial specification group, along with incorporating feedback from developers like you have gotten us to this exciting milestone. OpenSocial 1.0 aids you...